Ground 11 of the Spiral Abyss is wherever the accurate problem of Genshin Impression starts. Each and every Genshin Influence update sees a alter in the Spiral Abyss, the game’s most complicated endgame material. Every flooring of the Spiral Abyss pits you from waves of enemies towards the clock. Defeat these enemies as swiftly as you can to generate the most rewards feasible.
How to distinct Ground 11 of the Spiral Abyss in Genshin Influence
Just about every Spiral Abyss update grants a exceptional buff to assistance you out in your battles. This update is the Blessing of the Abyssal Moon: Pruning Moon. This buff has the adhering to result:
“After a character triggers Bloom, Hyperbloom, or Burgeon, all get together users will have their Elemental Mastery elevated by 40 for 10 seconds. This result can be activated at the time each .1s. Max 5 stacks. Each individual stack’s duration is counted independently.”
Ground 11 of the Spiral Abyss has an supplemental Leyline Disorder that buffs your groups. The Leyline Disorder for Flooring 11 boosts all Electro DMG by 75%.
Most effective characters for Flooring 11 of the Spiral Abyss – Genshin Impact
The Leyline Dysfunction merged with the Blessing of the Abyssal Moon rewards your Electro characters. Electro models will offer 75% bigger destruction for the duration of this Spiral Abyss, so be sure to choose edge of any Electro units you have.
- Raiden Shogun / Xingqiu / Xiangling / Bennett: This is the basic “Raiden National” crew that is just one of the strongest compositions in the video game. This comp is made even more powerful with the 75% Electro DMG buff on this flooring.
- Use Bloom and Hyperbloom groups through this Spiral Abyss rotation with the Blessing of the Abyssal Moon. Dendro Traveler is at present the ideal Dendro applier, so you can contemplate pairing him with Xingqiu or Yelan. Electricity this group even even more with Hyperbloom by including Fischl or Beidou, with a healer in Kuki Shinobu or Dori.
- Venti / Kazuha / Sucrose are solid on this ground, as quite a few of the enemies are prone to group-control.
Floor 11: Chamber 1
The initially chamber of Floor 11 is not a time trial, but as a substitute, a protection demo in which you have to protect a monolith in the center of the phase from having a ton of hurt. These are a departure from regular Spiral Abyss troubles and can be performed in another way.
In the first 50 %, you will have to defeat waves of numerous shrooms as they descend on the monolith. This floor is a breeze if you have a crowd-control character, like Sucrose, Kazuha, or Venti. There are a few waves in this 50 %. In the initial two waves, a few mushrooms will spawn on opposite finishes of the monolith, making six mushrooms for every wave. With no a crowd-control character, you will have to defeat them separately prior to they offer adequate hurt.
The last wave spawns 3 larger sized mushrooms. Once again, without having group-handle, you will have to dispatch of these enemies individually.
In the second half, you will have to defeat a few Primal Constructs and a single Eremite Stone Enchanter. The Primal Constructs can turn invisible, but you can even now hurt them if they are invisible. If you are acquiring hassle hitting them as they are invisible, you can defeat nearby constructions that spawn right after the enemies disappear that will reveal them when destroyed.
Ground 11: Chamber 2
In the very first fifty percent, you will have to battle against two waves of enemies. The 1st wave will pit you towards two Eremites and a Pyrogunner. Concentrate the Pyrogunner in advance of it spawns its Pyro protect. Following this, you will have to defeat two other Pyrogunners and a lot more Eremites. Once more, prioritize the Pyrogunners to the finest of your skill.
Owing to the volume of Pyrogunners in this chamber, it is very advisable your 1st team provide at least a single Hydro device.
In the next half, you will have to defeat two waves of enemies. The 1st wave options two Fatui Skirmishers (a person Amenoboxer and one Hydrogunner) and an Eremite. Prioritize the Hydrogunner to avoid the enemy from spawning a powerful Hydro protect.
The next wave attributes a Mirror Maiden and four Eremites. We advocate concentrating on the Mirror Maidens. The Eremites must team jointly, enabling you to defeat and deal AoE harm.
Ground 11: Chamber 3
In the initial 50 %, you will have to defeat two waves of enemies. The very first wave will element some Eremites and Nobushis. Head guiding the Nobushi group, and the other Eremites will wander toward you. This will allow you deal effortless team damage. Immediately after you defeat this wave, you will struggle Eremites and two Kairagi.
Head driving the Kairagi: Dancing Thunder. The Eremites and other Kairagi will gravitate in the direction of you, after all over again letting you to deal effortless team destruction. As a reminder, if you do not defeat the Kairagi at the exact same time, the surviving Kairagi will refill a sizeable amount of their HP. Do your best to defeat the two at the identical time.
The 2nd half features the Jadeplume Terrorshroom globe manager. This monster will spawn additional enemies if you inflict it with the Pyro aspect, but these enemies are not specifically powerful or bothersome, so really do not be worried to carry Pyro units if they have strong solitary-target hurt (Hu Tao and Yoimiya, for example.)
If you choose to provide Electro models, they will turn into woke up and have an erratic assault pattern. Having said that, following a even though, they will collapse, letting you to offer major destruction. Discovering additional facts about this boss’ assault styles can aid in the battle.
Right after defeating this ground, you can eventually move onto the 12th flooring of the Spiral Abyss.