Good day Neighbor 2 Total Act 4 Walkthrough Guide

Good day Neighbor 2 Act 4 is the game’s penultimate chapter. In the course of Day 4, you’ll explore the Mayor’s mansion to uncover additional secrets and remedy one more round of head-scratching puzzles. Undertaking so will reveal much more of the Museum’s mysteries and get you a single step nearer to identifying the truth of the matter behind Peterson’s nefarious actions. 

At the beginning of Good day Neighbor 2 Act 4, you are going to at the time all over again awake in your mattress in the Tv station. Check the close by surveillance displays to obtain out the place you need to have to go: the lime inexperienced mansion guiding the large iron fence between the Tv station and the bakery.

The purpose below is to find and spot 5 trophies in the Mayor’s residence to get a ship’s wheel for the final Museum important that opens the gear doorway on the Museum’s 2nd floor. Like in Otto’s dwelling in Act 3, the puzzle answers below are unfold across the house, and the walkthrough guideline below will attempt to lead you by way of Working day 4 in the most economical way possible. 

Hi there Neighbor 2 Act 4 Walkthrough

The 5 trophies uncovered around the Mayor’s mansion should be positioned on a trophy stand in a trophy home on the second floor. To discover the trophy place, consider the stairs from the piano to the top, then change proper to double-back again.

Stick to the path by way of the doorway, and you may see the trophy stand with a ship wheel hanging on the wall higher than it. You can expect to have to have this to open up a key compartment in the mayor’s bed room to locate the Museum crucial. 

Let us start outdoors, creating our our way in and then upstairs. 

How to Clear up the Doggy Bowl Puzzle for the Scepter and Chalice Trophy

In entrance of the mansion, you will find Skipper the bulldog roaming in the vicinity of a food items bowl and a pile of filth. A scepter sticks out of the dirt pile, but you just can’t dig it out just but. Like the cat puzzle in Act 2, you are going to require to put food in the bowl so the canine will try to eat it.

Go up the stairs on the remaining facet of the mansion to locate a steak cooking on a grill on the wraparound porch.

Go by way of the doors to the right, then straight throughout, earlier the piano, into the dining location. Turn still left to come across the kitchen area, then go forward to the kitchen’s island just before turning remaining once again to find a fire extinguisher in a red circumstance on the wall by the zebra-print couch.

Just take the fire extinguisher, and return to the grill. Stand near to the grill and push forward though making use of the extinguisher to put out the fireplace. It might acquire a consider or two, but the fireplace will go out eventually. Seize the steak, return to the pet dog, and position the steak in the bowl. With Skipper distracted, use the shovel to dig up the scepter.

Now choose the scepter and merge it with the statue together the key route, revealing a secret compartment in the statue and the chalice trophy.

How to Fix the Piano Puzzle for the Triangle Trophy

Whilst downstairs, head more than to the piano you passed by previously. Reverse the piano is a piece of sheet audio pinned to the wall underneath the stairs. To the left of the sheet is a locked room.

The sheet tunes may perhaps make this puzzle appear intricate, but it is basically reasonably clear-cut. Every of the pins in the sheet tunes represents a essential on the piano. What can make this puzzle fairly difficult is the game’s use of lighting: if you glance shut, every single pin is actually coloured to match a essential on the piano!

Piano Puzzle Code

Here’s the order in which you require to push the piano keys:

Right after playing the tune, the door to the left of the sheet audio will open up. Now go upstairs. You’ll see a glass display box on the wall in entrance of you, to the remaining of the door foremost into the Mayor’s business office. Crack the glass, and steal the file. Go back to the room you just opened around the sheet songs, and area the file on the history participant. Then pull the purple swap on the right facet of the document player.

Music will fill the area, a disco ball on the ceiling will commence spinning, and a compartment in the ceiling will open up up. Climb the pink chair in close proximity to the file participant quickly, before the compartment closes, and bounce up into the ceiling. Decide on up the triangle trophy around the yellow grate in the wall.

How to Remedy the Sailboat Puzzle for the Celestial Trophy

This is where we are going to start jumping about a bit to make items as efficient as feasible, grabbing 3 trophies in speedy succession. Drop by means of the yellow grate from the final trophy and into the bathroom. Get the design toy sailboat from the tub, then go to the dining room.

You will see a painting of a sailboat on the far wall, further than the table and chairs. Spot the product sailboat in the slot beneath the painting to reveal a photo of the dog and a birthday: 08/06/91.

Now head back again upstairs and come across the star trophy, which will give the fuse you want for celestial trophy.

How to Fix the Laser Puzzle for the Star Trophy

Once upstairs yet again, go into the Mayor’s office as a result of the door subsequent to the glass exhibit scenario that held the record. Transform still left within, and you are going to see the star trophy in a scenario guarded by lasers. Go as a result of the business, and into the close by greenhouse.

Just take the ladder up in the greenhouse, transform all around 180 levels, and go up about the roof to the other facet of the house. There, you’ll see two big glass skylight windows in the roof. Crack by either just one, and fall down onto a system higher than the stairwell.

Switch remaining, and you will see an opening top into an attic cubby over the trophy area. Go there if you have to have a crowbar. Turn correct, and you are going to see an additional attic cubby over the mayor’s business office. Go into that cubby, and convert appropriate as soon as inside. Get rid of the board guarding the grey circuit box on the wall by the entrance, then take out the fuse from inside the box.

Fall back down to the next floor by the stairwell, and go into the mayor’s workplace to retrieve the star trophy.

How to Get the Cup Trophy

With the fuse from the star trophy in hand, go to the Mayor’s bed room by the greenhouse. Soar on the mattress to achieve the rafters earlier mentioned the tv. Get the cup trophy sitting on the rafters right in front of you, then continue on to the fuse box on the considerably wall.

Location the fuse in the box to reveal a safe in the wall by the sailboat portray below. Fall down, and enter the harmless code 8691 (the dog’s birthday) to open up the harmless and finally get the celestial trophy.

Mayor’s Household Trophy Stand Remedy

Now return to the trophy home upstairs, and spot all of the trophies in the correct places on the trophy stand. From remaining to suitable:

  • Cup Trophy
  • Celestial Trophy
  • Chalice Trophy
  • Triangle Trophy
  • Star Trophy

How to Use the Ship Wheel

Putting all of the trophies in area unlocks the ship wheel over the trophy stand. Get the wheel, and go back to the Mayor’s bed room. Mix the wheel with the column by the window on the considerably aspect of the mattress, and interact with the wheel to spin it.

You are going to recognize that both the wheel and the ornate star on the column have blue and purple sections. Quit the wheel when its blue and purple sections align with the star’s blue and red sections, opening a mystery doorway in the nearby wall.

Go inside the magic formula space, and seize the gear critical from the desk, triggering a loading display. 

In which to Discover the Animal Heads in the Museum

Return to the Museum (you can do so speedily by jumping out of the close by window to your “death”, which spawns you at the Museum). In advance of getting into the gear doorway, your up coming purchase of business enterprise is to uncover two taxidermied animal heads on the Museum’s first flooring prior to completing an antenna puzzle, then a bookcase puzzle, for a third on the next ground. 

Fish Head Locale

Go inside of the Museum and into the inverted hallway with the plague physician painting from Act 2. Appear for the inverted fish head on the wall and just take it.

Boar’s Head Place

Exit that area, and go to the garage the place you located the blue gear for the Grandfather Clock puzzle in Act 3. Glimpse in the crate less than the stairs in the vicinity of the auto for the car or truck door handle. Incorporate that with the automobile door, and pull the pink lever within the automobile to open up the trunk. Grab the boar’s head out of the trunk.

Bear’s Head Spot

Now go upstairs to the second flooring and to the considerably back correct corner. Glimpse for the doorway with the equipment symbol above it in the vicinity of the headless taxidermied bear. Go forward and place the fish head on the overall body in the middle and the boar’s head on the overall body on the significantly still left. Then use the equipment essential from the Mayor’s house to open the equipment door.

Inside, inspect the e-book on the desk on the correct aspect to get the wrench. Exit the place, and keep left past the headless bear to come across a door locked with a nut and bolt. Use the wrench to open up the doorway. Inside of, take the book with the gold plant design off the toilet.

How to Solve the Bookcase Puzzle

You could have observed a bookshelf in the back again of the gear area when selecting up the wrench. To get the bear head, you will need to remedy the bookshelf puzzle, which necessitates you to spot the e book you have just picked up on the bookcase, then pulling it and two other textbooks in the proper sequence. 

Here’s how to discover the bookcase code to address the puzzle and get the bear’s taxidermied head. 

Exactly where to Uncover the Antenna

Exit the rest room how you entered, and transform remaining. Go to the bay windows forward, and you’ll see a television on the correct facet. Climb the home furnishings coated in sheets to the left, and open the crate at the best for an antenna.

Leap down, and exit the Museum by the doorway powering the taxidermied boar and fish (to the left of the gear doorway). Climb the scaffolding you come across to the prime of the roof.

At the top rated, scamper across to the component of the roof overlooking the front of the Museum to obtain an antenna rod with half an antenna. Put the antenna piece you have, and regulate each and every aspect to the prime placement.

Return to the Television, and flip by means of the a few channels, just about every of which shows a specific symbol. Memorize these symbols for me, it was fireplace, plant, planet.

Bookcase Puzzle Answer

Return to the gear space, and spot the e-book with the gold plant layout in the base ideal slot in the bookshelf at the back again of the home. Pull the books corresponding to the symbols you saw on the Television, and the bear’s head will seem at the leading of the bookcase.

Place the head, and a mystery compartment will open in the ceiling around the taxidermied animals. Take the stairs into the attic, seize the essential off the wall on the suitable side, and open the door to result in a cutscene. Now on to Act 5, the ultimate chapter of Howdy Neighbor 2.

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