Last Fantasy XIV’s Variant Dungeons, discussed

Closing Fantasy XIV: Endwalker’s patch 6.25 is in this article, and introduces Variant Dungeons with it. A bit comparable to older responsibilities in Last Fantasy 14, just about every of these dungeons responsibilities gamers with checking out mysterious paths and combating hazardous enemies. In addition to mastering a whole new system, Variant Dungeons have several issues tiers, which can challenge even the most devoted gamers. Of system, you can get wonderful equipment and other products for your efforts. Here’s almost everything you want to know.

What are Variant Dungeons?

Graphic: Square Enix by means of Polygon

Variant Dungeons are responsibilities gamers can run solo or in groups of up to four players. To start out, you’ll require require at minimum a single job that has arrived at stage 90 and the bare minimum item amount of 575. A characteristic trait of these dungeons is their branch process, which presents you with multiple routes, each just one like distinctive enemies and scenarios.

Each and every time you total a different route, you’ll get new parts of facts relating to the place’s lore. This details is registered in the Survey Document, which can be accessed on the V&C Dungeon Finder menu. Considering that paths modify depending on the possibilities you make, you will want to run Variant Dungeons additional than the moment and take a look at different selections to have a comprehensive expertise.

Yet another critical system : Variant Actions. Each time you are in a run of a Variant Dungeon, you will have entry to a set of competencies intended to compensate for the lack of a single or yet another task in the party. For illustration, if you’re playing as a monk, you can use the Variant Rampart — based mostly on the Paladin’s mitigation skill — to safeguard your self though tanking an enemy.

A white mage character’s menu in Final Fantasy 14 shows a list of Variant Actions.

Impression: Square Enix by using Polygon

In case players are on the lookout for greater worries, it’s not a problem. As soon as you finish Variant Dungeons, you’ll unlock Criterion Dungeons — basically the Hard- and Savage-amount variations of the Variant Dungeon.

Criterion Dungeons come with more powerful enemies and a additional punitive system. In distinction with its easier edition, parties can have only just one tank, a person healer, one melee DPS, and just one actual physical or magical ranged DPS. Besides that, gamers can only be resurrected with the Variant Raise II ability.

As of the time of patch 6.25, gamers can only entry the Sil’dihn Subterrane Variant Dungeon and the A further Sil’dihn Subterrane Criterion Dungeon.

How to unlock Variant Dungeons

On the left, a player’s charactetr approaches an NPC in a tavern in Final Fantasy XIV, while a map covers the right side of the frame.

Images: Sq. Enix via Polygon

To unlock the Variant Dungeon system and enter the Sil’dihn Subterrane, you 1st have to total the main scenario quest “Endwalker.” Just after that, talk with the NPC Osmon (X: 11.9 Y: 13.3) in Outdated Sharlayan. Only then players can accept the quest “A Essential to the Past” from the NPC Shallow Moor (X: 12. Y: 13.3) in Old Sharlayan too.

When you complete this quest, you can speak to Osmon in Old Sharlayan again to unlock the Criterion Dungeon “Another Sil’dihn Subterrane,” which requires a minimum amount Item Amount of 635. Once you comprehensive that, then you can unlock the Savage issues of the Another Sil’dihn Subterrane.

By jogging Variant and Criterion Dungeons, you’ll gain not only Allagan Tomestone of Astronomy and Causality but also Sil’dihn Potsherd and Sil’dihn Silver, which can be exchanged for products with the NPC Trisassant (X: 12. Y: 13.3). You can obtain the Noir established as properly as the Sil’dihn Throne mount with these currencies.

The Sil’dihn Subterrane’s routes, explained

A player character looks at a dark wall in a Variant Dungeon in Final Fantasy 14.

Image: Sq. Enix through Polygon

Exclusively, in the course of Variant Dungeons, you can obtain new paths and new parts of information dependent on the alternatives you make. In the Sil’dihn Subterrane Variant Dungeon, there are a total of 12 paths that unlock the entries in the Sil’dih Survey Report.

Even though locating the moments where the path forked into a new program is not hard, it is vital to retain a history of your decisions through a route. Correct at the commencing of the dungeon, you’ll be questioned to choose from 3 doors. Every single 1 opens a unique route that offers you with predicaments wherever you want to opt for from one particular lever or a different to open up the way alternatively, you may well have to have to decide on two items from a established of four. By creating down which alternative you picked in each individual problem, it is heading to be easy to open a new route the up coming time you run the exact door.

Whilst you hold out for new dungeons to be extra in foreseeable future patches, you can go immediately after your Manderville relic weapon.

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