With Dwarf Fortress’ Steam launch, a number of significant issues are different. For seasoned gamers, it may well just take some time to adjust. Down below, we’ll give you the 11 most significant improvements we seen after placing a quarantined-with-COVID amount of hrs into the first edition and about 40 hours into the Steam launch.
There is a tutorial and the help is additional beneficial
The addition of a tutorial to Dwarf Fortress is a massive deal. There has never been a tutorial right before. For practically 20 years now, players were being dumped into the recreation with no clarification and left to kind by the game’s legendary complexity on their own (or with a great deal of assistance from the formal wiki). This is why Dwarf Fortress’ finding out curve is identified as a mastering cliff.
The new tutorial walks you through the initial couple of actions of your 1st fortress and can help you discover the mechanics. You can even go again to it later.
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Even if you shut it, you can reactivate and interact with the tutorial at any time from the enable menu. Beyond that, the assistance menu has been reorganized into a little something much extra accessible and practical.
Graphics, certainly
Aside from the addition of a tutorial, the most significant modify to Dwarf Fortress is visual — in that there are visuals now. Guaranteed, some of the enchantment of Dwarf Fortress has been the… let’s call it quirky nature of the ASCII graphics. But the new graphics — new tilesets furnished by Mayday and Ironhand — are a welcome addition.
This graphical redesign extends to the menus as effectively. As an alternative of just transforming, text-centered lists, there are cascading menus with valuable icons. Let’s discuss about the menus, really.
Menus make much more feeling
Most of Dwarf Fortress’ menus have been rearranged in rational means. Frustratingly, this in some way helps make it a lot more bewildering if you’re utilized to the outdated version.
Let’s commence with what applied to be Designations (d). The subcategories have been broken out into their very own menus with their own icons. Now, there’s a independent menu for Digging (m), Tree Chopping (l), Plant Collecting (g), Smoothing and engraving (v), and Getting rid of Orders (x). Designating goods for Dumping and Smelting (i) is in it is individual menu as effectively.
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Building factors with b is a whole lot more structured now, in that it is organized at all. Army constructions like Armor Stands and Archery Targets get their own sub-menu now. Doorways and Hatches have their very own as nicely.
Workshops have also been rearranged. Looms and Leather-based Workshops are filed under their have sub-heading of, logically, Garments and Leather-based (even however the Tanner is less than Farming). The sub-heading Farming addresses all the things else food stuff-relevant like Stills, Kitchens, and Querns. (Interestingly, Millstones are not provided in Farming Workshops, and are now situated under the Machines/Fluids menu alongside with Wells and Levers.)
In excess of in the bottom remaining of the display screen, you will have icons for Creatures, Duties, Locations, Labor, Get the job done Orders, Nobles, Objects, and Justice — all menus you could obtain right before, but now they’re all in one particular quick-to-simply click place.
Some Workshops have modified
One particular other easy modify beneath the Workshops menu is that Mason has been renamed to Stoneworker. This does not genuinely transform everything — it’ll just get you a next to uncover it if you are looking for the mistaken title.
A larger adjust below is the addition of the Vermin Catcher’s Store. This new workshop handles the Capture Live Land Animal career that employed to be found in Kennels and Butchers.
Talking of Kennels, those really do not exist any more.
Quite a few of the keyboard shortcuts have transformed
Not each keyboard shortcut in diverse in the Steam versus of Dwarf Fortress, but enough of them are that it’s heading to choose a bit to relearn if you are made use of to the vanilla model.
The initially instance you are going to bump into is that mining is no for a longer period d>d — as a substitute, it is m>m. Or, since Tree Chopping gets it’s have menu now, you designate an location just by hitting l as a substitute of d > l like before.
Lots of of the Workshops in the create menu (which is o in its place of w) have various shortcuts, also — Carpenter is p, for case in point, and a Kitchen is a single menu deeper under Farming (f) and has the shortcut k.
If you’re a Dwarf Fortress veteran, take your time to learn the new shortcuts — there are helpful tooltips that pop up when you hover the mouse more than any specified icon — as a substitute of making an attempt to forge in advance with the commands you (consider you) know.
Un-designating mining is a unique command now
We described this earlier, but it bears repeating since it is an odd sticking issue for us: you cannot go straight from designating a mining spot to getting rid of that designation. In the Steam version, you have to shut the mining menu — by appropriate-clicking or hitting esc — and then open up the eliminate designation menu with x to start erasing these specified blocks.
One particular cause this is discouraging is that the keyboard-managed cursor no lengthier remembers its locale between menus, so you will have to reposition it just about every time.
Stairs are less complicated
Speaking of mining, stairs have transformed a minor. As an alternative of diverse stairs for up, down, and up/down, there is now only one particular variety of stair. You commence and prevent them on diverse levels, and the ideal stairs fill in immediately. You do nonetheless have the possibility to create stairs as well with Make (b) > Constructions (n) > Stairs (t). The format works the identical as digging stairs.
Managing Labor and skills is much various
Dwarf Fortress’, frankly, inscrutable Labor and Techniques menu(s) have been really radically redesigned. Alternatively of taking care of every single dwarf immediately — or even indirectly by making use of insert-ons like DFHack or Dwarf Therapist — there’s a straightforward menu now.
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Labors are grouped in wide types like Miners, Woodcutters, and Haulers. For just about every classification, you have got the choice to permit everyone choose up a work (All people does this), find the dwarves that do it (Only chosen do this), and forbid any dwarf from accomplishing it (No person does this).
If you want to dig down deeper to manage a lot more certain jobs like who does Tanning, Gem Chopping, or Cleansing, you’ll have to Include a new work element and handle it that way.
Announcements and studies have moved
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Announcements and Reports now pop up as alerts with icons in the higher still left of your display. They’re even grouped by group. This would make them function a large amount more like any other RTS.
Utilizing a mouse is not optional
Though anything in vanilla Dwarf Fortress was handled by means of the keyboard, there are some instructions and mechanics that just do not have the alternative for keyboard enter any far more.
Some constructions — like Stockpiles — involve you to click on the menu icon to develop them. Likewise, you cannot location Stockpiles with the cursor and arrow keys. Developing Zones is the same — you will will need to use the mouse to come to a decision what sort of zone you’re producing and to location it.
It is not apparent if this is a bug, not carried out but, or a purposeful selection. On that take note …
There are nevertheless some bugs to perform out
To be crystal clear, we haven’t encountered any match-breaking bugs and the recreation essentially operates superior than ever, but some matters just really don’t quite operate appropriate. If you are putting a flooring or a bridge, for illustration, there is no indication of where the ground is as you drag out the condition. It is uncomplicated plenty of to perform all around it, but it is a minimal awkward due to the fact you can’t essentially see what you are accomplishing.
Have a little tolerance as the video game continues to establish. It took us 20 years to get here, right after all.
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